A GTA 6 Inspired Interaction Menu | Product Price: 7.99 EUR + Tebex Taxes
How to use?
Adding an Interaction Menu
β Action Types Supported:
event: Trigger a client (type = "cl") or server (type = "sv") event.
command: Execute a command for the player.
func: Run a local Lua function (note: only client-side).
args: Optional arguments table passed to events.
useDist: Distance at which the key press becomes valid.
key: The key to press (e.g., "E", "X", "G").
label: The label shown in the interaction menu.
Hiding an Interaction Menu
The Interaction Menu normally automatically hides when you're not in the required distance ( showDist ) but this method can force hide the Interaction Menu.
-- Adding Interaction Menu
exports["an_interMenu"]:add({
entity = entity, -- if you want to show the interaction menu on an entity, then use this and comment the one below
coords = coords, -- if you want to show the interaction menu on specific coords, then use this and comment the one above
actions = { -- you can trigger a server event, client event, command, or local Lua function
[1] = {key = "X", label = "label", event = "SVevent:name", type = "sv", args = { entity = targetEntity }, useDist = 1.5 },
[2] = {key = "Y", label = "label", command = "command args1 args2 args3", useDist = 3.0 },
[3] = {key = "E", label = "label", event = "CLevent:name", type = "cl", args = {}, useDist = 6.0 },
[4] = {key = "G", label = "label", func = function() print("You pressed G!") end, useDist = 2.0 },
},
showDist = 8.0, -- distance at which the menu becomes visible
offset = {x = 1.0, y = 2.0, z = 1.0}, -- used to set the position offset for the menu when using an entity
handle = "something_unique_14581" -- a unique identifier (must be different for each menu added)
})
exports["an_interMenu"]:hide("something_unique_14581") -- use the same unique name that you typed when adding the interaction menu
exports["an_interMenu"]:remove("something_unique_14581") -- use the same unique name that you typed when adding the interaction menu